"On console, the rhythm is very different. "The rhythm on PC is tactactactactactac - you're clicking the mouse, you're telling your character where to go," Berger said. In other words, there's a subtle but important difference in pace and combat balance between the two games. On console, the player moves more, using the new rolling evade move on the right thumbstick, and is attacked by fewer monsters at a time to make allowances for the fact that movement isn't handled automatically and the player's focus is narrower. The disparity between the two versions boils down to the way movement is handled, where the player's focus is on the screen, and what this means for the number of monsters attacking you at the same time. You can't change one without changing them all - and you can't support both in the same version. The developer views the two versions of the game as distinct and tailored, with control method, camera, interface, pace and gameplay balance all going hand in hand. This has naturally led the game's PC fanbase to ask if controller support could be patched into their version of the game.īlizzard is ruling that out, though - and it has its reasons, as Matthew Berger, senior level designer of the console version, explained to Eurogamer at BlizzCon last weekend. There's been a great response from players of the console version of Diablo 3 - yours truly included - to the more immediate feel of its pad control scheme.
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